tag:blogger.com,1999:blog-23438334.post114575197765958344..comments2024-03-09T04:25:17.908-08:00Comments on Temple of the Seven Golden Camels: Answering Emma's Questionmark kennedyhttp://www.blogger.com/profile/11953166248647413142noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-23438334.post-1157544871644389602006-09-06T05:14:00.000-07:002006-09-06T05:14:00.000-07:00Hi, great job on this blog Mark! I'm Leo, an Europ...Hi, great job on this blog Mark! I'm Leo, an European story artist, vis dev, BG painting etc etc. (small studios here in Europe so we get to tend to most things).<BR/><BR/>Anyways, just wanted to recommend both Hollywood camera work DVDs specially the 5 and 6 th DVD. Also the book "on film-making" by alexander mackendrick. great stuff.<BR/><BR/>A thought that popped up is that richard williams was going on about in animators survival kit about the story panel being the absolute key frame of the scene which I think is a very good thought. The closer you nail it the better, whilst staying on schedual and budget of course, So values, BGs etc etc. I try to include as much as possible in my boards. Usuallly the BG is a seperate layer in Photoshop (scanned) and the characters are overlays (also scanned drawings). I'm trying to draw digitally but I'm still faster and better (if I'm good at all right? ;) with paper and pencil.<BR/><BR/>GREAT POSTS EVERYONE!<BR/><BR/>Leo, www.fabpics.comAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-23438334.post-1146035896118714782006-04-26T00:18:00.000-07:002006-04-26T00:18:00.000-07:00"i don't dance for free, bitches."Tell me about it..."i don't dance for free, bitches."<BR/><BR/>Tell me about it!!!<BR/><BR/>Mark:<BR/>The hightlight of the evening is the unofficial after party. That's where the "magic" happens. I guess you have to see it to believe it. Yeah, e-mail me.Jeffhttps://www.blogger.com/profile/07985132183438922332noreply@blogger.comtag:blogger.com,1999:blog-23438334.post-1146026540004173772006-04-25T21:42:00.000-07:002006-04-25T21:42:00.000-07:00Hey Skrib- Uh, I never go to those, maybe I should...Hey Skrib-<BR/> Uh, I never go to those, maybe I should? I dunno, I'll e-mail you....Walton danced at one of those things? It's supposed to be about the students, Walton.<BR/><BR/>Nuggets - um, yikes.mark kennedyhttps://www.blogger.com/profile/11953166248647413142noreply@blogger.comtag:blogger.com,1999:blog-23438334.post-1145988270665083392006-04-25T11:04:00.000-07:002006-04-25T11:04:00.000-07:00Hear Hear! Staging for clarity and for story emph...Hear Hear! Staging for clarity and for story emphasis. THEN Layout can add the extra camera goodness BUT as long as it's still clear. <BR/><BR/>Hey Marks, are you going to the CalArts Producer's Show?? I've got my tickets reserved. I hope Walton busts out again with his dance routine!!! W00T!<BR/><BR/>Kennedy you ought to work out a routine with Walton. Aw heck, why don't you add chickennuggets to the mix too! :-PJeffhttps://www.blogger.com/profile/07985132183438922332noreply@blogger.comtag:blogger.com,1999:blog-23438334.post-1145976116443012302006-04-25T07:41:00.000-07:002006-04-25T07:41:00.000-07:00Thanks for the comments! Hey Jun!Scott, good quest...Thanks for the comments! Hey Jun!<BR/><BR/>Scott, good question. I have worked in feature boards for a long time now and that's what I'm used to, but obviously there are some TV shows and some features where the characters are purposely flat and the challenge is to stage them using good design and not necessarily trying to get depth, etc.<BR/><BR/>Obviously the most important thing is to tell the story clearly and effectively, no matter what the characters look like. I tend not to board camera moves unless there's a really specific storytelling reason - too much room for confusion, especially if the editor starts re-ordering panels - then your camera move starts to look really confusing. Amyway, don't know if I answered your question - drop me a line if you have more questions.mark kennedyhttps://www.blogger.com/profile/11953166248647413142noreply@blogger.comtag:blogger.com,1999:blog-23438334.post-1145951086622651822006-04-25T00:44:00.000-07:002006-04-25T00:44:00.000-07:00This blog is wonderful! You give and you give. Now...This blog is wonderful! You give and you give. Now, give me more or else! <BR/><BR/>Hey, will everyone please come to the calarts prod. show? Our open show is this friday night at 8pm in the cafeteria, but the prod show has to be good this year b/c there are loads of good films! Today was our deadline and it was craziness.<BR/><BR/>anyways...samacleodhttps://www.blogger.com/profile/07735331967593059455noreply@blogger.comtag:blogger.com,1999:blog-23438334.post-1145902077734684112006-04-24T11:07:00.000-07:002006-04-24T11:07:00.000-07:00Hey Mark, long time no see. I just found this, you...Hey Mark, long time no see. I just found this, your blog, and am dropping a note to say 'hi', so, hi! Nice storyboarding advice.<BR/><BR/>JunJunhttps://www.blogger.com/profile/08609651242593592605noreply@blogger.comtag:blogger.com,1999:blog-23438334.post-1145889795020156332006-04-24T07:43:00.000-07:002006-04-24T07:43:00.000-07:00Is it possible that the story dictates the style o...Is it possible that the story dictates the style of the board? <BR/><BR/>For example, if two cartoony characters engage in a conversation, you can have lots of great 2-dimensional shapes without ever moving the camera. The in's and out's of the conversation can seem very dynamic, but when you try and shoot this realistically, you have to move the camera, and it may be impossible to convey the intent of these boarded panels. <BR/><BR/>Does that make any sense? I know I tend to board things with a 2-d sense of composition, and see it as a limitation.Scott LeMienhttps://www.blogger.com/profile/09931402913259971436noreply@blogger.comtag:blogger.com,1999:blog-23438334.post-1145839980641127062006-04-23T17:53:00.000-07:002006-04-23T17:53:00.000-07:00Okay, so it doesn't matter the quality of the draw...Okay, so it doesn't matter the quality of the drawings, as long as the story is sound and being illustrated. So really basic drawings would be sufficient for some stories, but stick figures can't show so many subtle emotions (I was going to say, can't show emotional change but then I drew a stick figure slouched over being sad and he DID look sad), so you draw to fit the story...?<BR/><BR/>So you don't have to keep track of the layout, only when it's important... you don't have to keep track of where the door is through the whole scene if he only walks through it at the beginning. And a shot where the composition and lights and darks are really important you refine and detail that way, but you don't carry it on past its usefulness, because it's not the environment that's important to story, it's what's happening to the character (usually). <BR/><BR/>Pretty sure I get it now... that's (a small) part of what I've been struggling with recently, is getting anal and keeping TRACK of that door in every panel when it's really not important anymore and can just gracefully fade back into oblivion. <BR/><BR/>'nother great post. Thank you!Emmahttps://www.blogger.com/profile/03701836084537450857noreply@blogger.comtag:blogger.com,1999:blog-23438334.post-1145838895882069572006-04-23T17:34:00.000-07:002006-04-23T17:34:00.000-07:00A common question, I think. And a seemingly ambigu...A common question, I think. And a seemingly ambiguous answer, but it all rings true. Basically, it seems that as a board artist, you need to be prepared to draw your characters in an environment and in many cases laying down some basic elements to give the panel perspective is going to help you communicate the camera angle and action you are trying to describe. What if "the boss" doesn't want that? You have to be equally prepared to leave it out or keep it to a minimum. There may still be times when there is no layout design for a particular scene, yet the script calls for your character to walk through a door, or pick something up off of a table, or any number of things. Be ready to design what is necessary to tell the story.<BR/><BR/>So where is the line? Draw the line.Lee-Royhttps://www.blogger.com/profile/12258513229576666386noreply@blogger.comtag:blogger.com,1999:blog-23438334.post-1145828167650913162006-04-23T14:36:00.000-07:002006-04-23T14:36:00.000-07:00don't start dragging the walton into this -don't start dragging the walton into this -pbcbstudioshttps://www.blogger.com/profile/08633823323530799486noreply@blogger.comtag:blogger.com,1999:blog-23438334.post-1145787820375046792006-04-23T03:23:00.000-07:002006-04-23T03:23:00.000-07:00Great post! Ollie said a similar thing about anima...Great post! Ollie said a similar thing about animation: "conentrate on drawing clear, not clean".Benjamin De Schrijverhttps://www.blogger.com/profile/04113326323094548928noreply@blogger.com