I apologize for the number stamp over the text. This used to be considered confidential material and everyone's book was stamped. I actually never received a copy of the book…someone let me copy their book at some point.
I don't think this material is considered secret anymore.
So this handout is full of helpful pointers for back when story artists used to do sketches on paper, pin them to a board, and pitch them to a group. Story isn't really done that way anymore at Disney. Everyone at Disney works in a digital format and pitches their boards onto a big screen with a projector. Nowadays, you don't have to face your audience….you get to sit behind them while you pitch. It takes a lot of the "facing a firing squad" feeling out of pitching, I can tell you that.
Check out these tips, along with Joe's great illustrations:
Almost all of Joe's advice is still very relevant to pitching in the digital age. The main point of pitching boards is to give a sense of what the sequence will feel like when it's turned into a film, and that means not slowing down to over-explain anything or get off-track from communicating the story and characters to the audience.
Here's a video I found online (I think it's from one of the "Toy Story" DVDs) of Joe talking about storyboarding and pitching a sequence.
Hope you enjoyed the handout. If you have any questions (or can't make out the text), let me know.
And to end things, here's a photo of Vance Gerry himself, pitching the old school way to an audience that includes Woolie Reitherman, Larry Clemmons, and Milt Kahl.